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ABOUT ME

Hello! My name is Bobban Jonsson.

I'm a Technical Game Designer from the vast acres of Östergötland, currently living north of Stockholm. I've worked in the industry for 4 years, most of that time working with Fall Damage Studio and now with Walker Labs on ALARA PRIME, a 4v4v4 tactical shooter.

One of the best parts of working with game development is problems; specifically, problems that I get to solve together with my colleagues. I've never had a job where figuring out how to overcome challenges has been so rewarding! There is always something to learn from other disciplines that helps me grow within my field.

One of my great joys in life is horror movies; in particular, old campy B-movies made on shoebox budgets. I also collect and play old retro games! The amount of strange decisions and ideas that never endured the passage of time always fills me with joy. Outside of films and games, I also like tending to my plants, plucking at my electric bass, and going out for concerts.

PS. I used to be a kennel assistant, so I have a lot of puppy pictures.

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TOOLS PROFICIENCIES

Game engines

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Unreal Engine 5

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Unity 3D

Scripting languages

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Visual Scripting

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C# scripting

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Python 3.0 scripting

Source control

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Plastic SCM

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Perforce

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Mercurial HG

Miscellaneous tools

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SCRUM and agile planning

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Office Package

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Adobe Photoshop

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Autodesk Maya

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